Files
socktop/socktop/src/retry.rs
T
jason b635f5d7f4
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feature - add error modal support and retry
2025-09-15 10:16:47 -07:00

115 lines
3.4 KiB
Rust

//! Pure retry timing logic (decoupled from App state / UI) for testability.
use std::time::{Duration, Instant};
/// Result of computing retry timing.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct RetryTiming {
pub should_retry_now: bool,
/// Seconds until next retry (Some(0) means ready now); None means inactive/no countdown.
pub seconds_until_retry: Option<u64>,
}
/// Compute retry timing given connection state inputs.
///
/// Inputs:
/// - `disconnected`: true when connection_state == Disconnected.
/// - `modal_active`: requires the connection error modal be visible to show countdown / trigger auto retry.
/// - `original_disconnect_time`: time we first noticed disconnect.
/// - `last_auto_retry`: time we last performed an automatic retry.
/// - `now`: current time (injected for determinism / tests).
/// - `interval`: retry interval duration.
pub(crate) fn compute_retry_timing(
disconnected: bool,
modal_active: bool,
original_disconnect_time: Option<Instant>,
last_auto_retry: Option<Instant>,
now: Instant,
interval: Duration,
) -> RetryTiming {
if !disconnected || !modal_active {
return RetryTiming {
should_retry_now: false,
seconds_until_retry: None,
};
}
let baseline = match last_auto_retry.or(original_disconnect_time) {
Some(b) => b,
None => {
return RetryTiming {
should_retry_now: false,
seconds_until_retry: None,
};
}
};
let elapsed = now.saturating_duration_since(baseline);
if elapsed >= interval {
RetryTiming {
should_retry_now: true,
seconds_until_retry: Some(0),
}
} else {
let remaining = interval - elapsed;
RetryTiming {
should_retry_now: false,
seconds_until_retry: Some(remaining.as_secs()),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn inactive_when_not_disconnected() {
let now = Instant::now();
let rt = compute_retry_timing(false, true, Some(now), None, now, Duration::from_secs(30));
assert!(!rt.should_retry_now);
assert_eq!(rt.seconds_until_retry, None);
}
#[test]
fn countdown_progress_and_ready() {
let base = Instant::now();
let rt1 = compute_retry_timing(
true,
true,
Some(base),
None,
base + Duration::from_secs(10),
Duration::from_secs(30),
);
assert!(!rt1.should_retry_now);
assert_eq!(rt1.seconds_until_retry, Some(20));
let rt2 = compute_retry_timing(
true,
true,
Some(base),
None,
base + Duration::from_secs(30),
Duration::from_secs(30),
);
assert!(rt2.should_retry_now);
assert_eq!(rt2.seconds_until_retry, Some(0));
}
#[test]
fn uses_last_auto_retry_as_baseline() {
let base: Instant = Instant::now();
let last = base + Duration::from_secs(30); // one prior retry
// 10s after last retry => 20s remaining
let rt = compute_retry_timing(
true,
true,
Some(base),
Some(last),
last + Duration::from_secs(10),
Duration::from_secs(30),
);
assert!(!rt.should_retry_now);
assert_eq!(rt.seconds_until_retry, Some(20));
}
}