performance improvements and formatting cleanup
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@@ -6,7 +6,7 @@ pub struct GpuMetrics {
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pub name: String,
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pub utilization_gpu_pct: u32, // 0..100
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pub mem_used_bytes: u64,
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pub mem_total_bytes: u64,
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pub mem_total_bytes: u64
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}
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pub fn collect_all_gpus() -> Result<Vec<GpuMetrics>, Box<dyn std::error::Error>> {
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@@ -17,7 +17,7 @@ pub fn collect_all_gpus() -> Result<Vec<GpuMetrics>, Box<dyn std::error::Error>>
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name: gpu.model().to_string(),
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utilization_gpu_pct: info.load_pct() as u32,
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mem_used_bytes: info.used_vram(),
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mem_total_bytes: info.total_vram(),
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mem_total_bytes: info.total_vram()
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};
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Ok(vec![metrics])
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